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YBGLOB IT Solutions India helps to understand the tools panel.

By: Ramanglob hryb   
Date Added : June 18, 2011 Views : 286

You will define, examine, and use layers extensively as you work with flash. As we travel through our website, you will get to know them intimately. Now that you have had an overview of layers, you are ready to look at how the other part of the time line, frames section, works. To the right of each layer is a series of frame rectangles that appears in grid-like fashion. Each frame is numbered chronologically. In these frame cells, you create the frame for your movie. Have ever seen a filmstrip outside a camera? The film exists as a series of frames. However, when the movie is shown, the audience sees these single frames, one frame at a time, projected at a speed that simulates continuous action. So it is with flash, but instead of residing on a celluloid filmstrip, flash frames exist in the time line.

You, as the director, can control the length of the time layered objects are on the stage, pause time, or stop time altogether. The actual frames you create can exist as key frames, or blank key frames. A key frame is represented with a black circle and used for changing the contents of a frame. For example if you wanted an object to appear blue on one frame and then yellow on the next, key frame would be required on both frame cells because the object changes from one color to another. If an object on a key frame remained the same and you wanted to extend the length of this object appeared, you would create regular frames. Frames that have not been filed yet are depicted as white rectangles, and every fifth frame is shown in light in light gray to make it a little easier for you to keep track of the frames. A blank key frame is represented with a white circle. Blank key frames are exactly that blank.

We will be examining key frames in more depth. We have already looked at the view options in the tools panel, and many of the other flash tools probably look familiar to you. The tool bar is divided into four sections: tools- this is where tools related to drawing and editing objects are stored. View- these tools give you options for viewing the stage. Color- in this segment of the tool bar, you can select and edit colors of elements on the stage. Options- additional options become available depending upon which tool is selected. When you select a tool and position your mouse over the stage, the cursor changes its appearance, depending upon the tool you selected. For example, if you click the zoom tool and position the cursor on the stage, the cursor becomes a magnifying glass. If you click the circle or rectangle tool and position the cursor on the stage, the cursor becomes crosshairs. As you gain more proficiency with flash, you will become increasingly familiar with flash’s visual interface. The properties inspector displays current information about a selected element of your flash document.
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